{"id":3926,"date":"2025-03-12T19:28:03","date_gmt":"2025-03-12T18:28:03","guid":{"rendered":"https:\/\/ehealthlab-research.ehc-wp.uoclabs.uoc.es\/?p=3926"},"modified":"2025-03-13T13:04:01","modified_gmt":"2025-03-13T12:04:01","slug":"gamblificacion-juventud-y-videojuegos-investigacion-para-promover-practicas-de-juego-responsables","status":"publish","type":"post","link":"https:\/\/www.ehealthlab-research.net\/es\/gamblificacion-juventud-y-videojuegos-investigacion-para-promover-practicas-de-juego-responsables\/","title":{"rendered":"Gamblificaci\u00f3n, juventud y videojuegos: Investigaci\u00f3n para promover pr\u00e1cticas de juego responsables"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"3926\" class=\"elementor elementor-3926\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-eb235a0 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"eb235a0\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-3b41dc6f\" data-id=\"3b41dc6f\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-726b0a49 elementor-widget elementor-widget-text-editor\" data-id=\"726b0a49\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><\/p><p>(SUBV24\/00023).<\/p><p>El proyecto tiene como objetivo abordar las consecuencias negativas de integrar mecanismos de recompensa basados en el azar y patrones oscuros en los videojuegos (gamblificaci\u00f3n), centr\u00e1ndose en promover pr\u00e1cticas de juego responsables entre la poblaci\u00f3n joven (16-25). Se busca brindar orientaci\u00f3n a responsables pol\u00edticos y agentes sociales (familia, escuela y medios de comunicaci\u00f3n) y profesionales de la salud (medicina, enfermer\u00eda, psicolog\u00eda, etc.) sobre el desarrollo de regulaciones y otros mecanismos para el desarrollo de planes de prevenci\u00f3n o acciones que aborden eficazmente los riesgos asociados con la gamblificaci\u00f3n en los videojuegos.<\/p><p><\/p><h2 class=\"wp-block-heading\">Equipo del proyecto<\/h2><p><\/p><p>IP: Antoni Baena (UOC)\u00a0<\/p><p><\/p><h2 class=\"wp-block-heading\">Entidad financiadora\u00a0\u00a0<\/h2><p><\/p><p><\/p><h2 class=\"wp-block-heading\">Cantidad financiada<\/h2><p>Presupuesto: 78.210 \u20ac<\/p><p><\/p><p><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>(SUBV24\/00023). El proyecto tiene como objetivo abordar las consecuencias negativas de integrar mecanismos de recompensa basados en el azar y patrones oscuros en los videojuegos (gamblificaci\u00f3n), centr\u00e1ndose en promover pr\u00e1cticas de juego responsables entre la poblaci\u00f3n joven (16-25). Se busca brindar orientaci\u00f3n a responsables pol\u00edticos y agentes sociales (familia, escuela y medios de comunicaci\u00f3n) y&#8230;<\/p>\n","protected":false},"author":1,"featured_media":3947,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[],"tags":[],"class_list":["post-3926","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.ehealthlab-research.net\/wp-content\/uploads\/sites\/55\/2025\/03\/web-logo-ECTEC.jpg?fit=400%2C233&ssl=1","jetpack_shortlink":"https:\/\/wp.me\/pb4p48-11k","jetpack_sharing_enabled":true,"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/posts\/3926","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/comments?post=3926"}],"version-history":[{"count":7,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/posts\/3926\/revisions"}],"predecessor-version":[{"id":3952,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/posts\/3926\/revisions\/3952"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/media\/3947"}],"wp:attachment":[{"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/media?parent=3926"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/categories?post=3926"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.ehealthlab-research.net\/es\/wp-json\/wp\/v2\/tags?post=3926"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}